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#VRML V1.0 ascii #this document was created with CINEMA4D Coordinate3 { point [ -100 -100 100, 100 -100 100, 100 -100 -100, -100 -100 -100, -100 100 100, 100 100 100, 100 100 -100, -100 100 -100, ] } ShapeHints { vertexOrdering CLOCKWISE shapeType UNKNOWN_SHAPE_TYPE } DEF Cube IndexedFaceSet { coordIndex [ 0,1,2,3,-1,4,7,6,5,-1,0,4,5,1, -1,2,6,7,3,-1,1,5,6,2,-1,0,3,7,4,-1,] } MatrixTransform { matrix 0.707 0 -0.707 0 -0.299 0.906 -0.299 0 0.641 0.423 0.641 0 600 400 600 1 } DEF EditorView PerspectiveCamera { position 0 0 0 heightAngle 0.927 } |
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