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An example of VRML language


#VRML V1.0 ascii
#this document was created with CINEMA4D

Coordinate3
{
  point [ -100 -100 100, 100 -100 100, 100 -100 -100,
          -100 -100 -100, -100 100 100, 100 100 100, 
           100 100 -100, -100 100 -100, ]
}
ShapeHints
{
  vertexOrdering CLOCKWISE
  shapeType UNKNOWN_SHAPE_TYPE
}
DEF Cube IndexedFaceSet
{
  coordIndex [ 0,1,2,3,-1,4,7,6,5,-1,0,4,5,1,
              -1,2,6,7,3,-1,1,5,6,2,-1,0,3,7,4,-1,]
}
MatrixTransform
{
  matrix 0.707 0 -0.707 0
    -0.299 0.906 -0.299 0
    0.641 0.423 0.641 0
    600 400 600 1
}
DEF EditorView PerspectiveCamera
{
  position 0 0 0
  heightAngle 0.927
}