Interactive Fighting/Dancing Scenarios

All scenarios should be recorded as a video clip of no longer than 55 seconds. The deliverables include the recorded video clip (both as a video file and on YouTube), the source code, the user/actor manual or readme file, with the implementation procedure included as an appendix of the user/actor manual.

Scenario 1: Boring Boxing by a Bored Boxer (Act 2)

The actor would draw the character meaning "bored", then point at a "gate" and draw a "heart" to create the same character, and then draw a "gate" and point at the "heart" to create the same, etc.

A demo to draw a Chinese character meaning "bored" using gestures

Same demo but in faster speed

Scenario 2: 4D MailBox (Act 2)

The actor would open a mailbox in mid air and point at objects inside to open the letter.

Scenario 3: Dance of the TotalHistorians Version I (Act 3 Scene 1)

The Kinect program to track multiple full-body motions can be used to create/mimic the dancers (the TotalHistorians) on the screen, albeit with more gimmicks.

Scenario 4: Dance of the TotalHistorians Version II (Act 3 Scene 1)

The symbol of the TotalHistory is a circle, or Wheel of Fortune. The TotalHistorians will interact with a circle on the screen to create various visual effects.

Scenario 5: First fight between our hero and the Snakeman (Act 4 Scene 3)

The hero uses the Wheel of Fortune to escape, with the Snakeman chasing from historical period to historical period.

Scenario 6: Second fight between our hero and the Snakeman (Act 7)

The hero tries to activate a safety valve (?) on the wall (screen), while the Snakeman is doing its best to prevent that from happening, with visual effects.

Scenario 7: Vicious Snakeman Version I (TBD)

The Snakeman uses a gesture to throw a physical object (perhaps a block or a robot car) into the virtual world.

Scenario 8: Vicious Snakeman Version II (TBD)

To be determined

Scenario 9: Fate Teller (Intermission)

The audience can go to the kiosk during intermission and use fist/finger to determine whether the story has a happy ending or sad ending.