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REFERENCES

  1. Larman, C. (2002). Applying UML and Patterns, An Introduction to Object-Oriented Analysis and Design and the Unified Process. Upper Saddle River, NJ 07458, Prentice Hall PTR.

  2. Highsmith, J. (2000). Extreme Programming. e-Business Application Delivery, Cutter Consortium.

  3. Martin, R. C. (2001). RUP vs. XP. www.objectmentor.com

  4. Pekka Abrahamsson, Outi Salo, Jussi Ronkainen, and Juhani Warsta (2002). Agile Software Development Methods: Review and Analysis, VTT Electronics, University of Oulu: 1-107.

  5. Fowler, Martin, with Scott, Kendall. (2000). Boston, Addison-Wesley, UML Distilled Second Edition, A Brief Guide to the Standard Object Modeling Language

  6. The DSDM Consortium, www.dsdm.org.

  7. Kent Beck, Extreme Programming Explained: Embrace Change. 2000, Boston: Addison-Wesley.

  8. Alistair Cockburn, Agile Software Development. 2002, Boston: Addison-Wesley.

  9. The Agile Alliance, www.agilealliance.com.

  10. Takeuchi, H. and Nonaka, I., The New Product Development Game. Harvard Business Review, 1986(Jan.-Feb.): p. 137-146.