More Interface Design Patterns

We have only given a few examples. A larger set of user interface design patterns collected by Sari A. Laakso, University of Helsinki, can be found at http://www.cs.helsinki.fi/u/salaakso/patterns/index.html.

Author's E-mail: salaakso@cs.helsinki.fi

Exercise: Given the name of a particular interface design pattern, please provide an example (visual or otherwise) to illustrate the concept of this design pattern. The following include Laakso's patterns, hypermedia patterns and slow intelligence patterns.
Search - Continuous filter, continuous highlight
Data Views - Overview beside detail, expand in context, fisheye
Storages - Rule storage, data storage, placeholder, temporary storage
Selecting and Manipulating Objects - Double list, editable table,
  pile of items, master and instances
Time - Calendar strip, schedule
Hierarchies and Sets - Tree, groups and items
Save and Undo - Autosave, global undo, object-specific undo,
  Deleted data storage
Web Applications - Shopping cart, reservation
Hypermedia - Navigational context, news, landmark,
  information on demand
Slow Intelligence - enumerate, propagate,
  eliminate, adapt, concentrate