CS1530 Software Engineering
Instructor: Prof. S. K. Chang
Office: 6101 Sennott Building
Office Hours: 5:15pm to 6pm (also right after this class) TuTh
Grader: Akhil Yendluri
Office: 6505 SQ
Office Hours: Mon 1pm-3pm and Fri 12noon-2pm
Time and Classroom: TuTh 4pm to 5:15pm 122 Victoria
This course is one of the courses in the software engineering track.
This course is intended to cover the object-oriented
approach to software engineering, combining both the theoretical principles
and the practical aspects of software design using the JAVA language.
Students will learn the fundamentals of object-oriented software engineering
and participate in a group project on software design using JAVA.
Students will further learn the agile software development methodology.
Therefore there are no individual exercises, only group projects with
at least five milestones following classical software development lifecycle and at least one iteration of agile software development.
The midterm and final cover the principles of software design methodology
with emphasis on object-oriented approach rather than the traditional
The sequel of this course is
CS1631 Software Design Methodology.
Recommended: Object-Oriented and Classical Software Engineering,
Stephen R. Schach, McGraw Hill, 5th edition, 2002 (ISBN 0-07-239559-1).
Shari L. Pfleeger and Joanne M. Atlee, Software Engineering Theory and Practice 3rd Edition, 2006.
Bernd Bruegge and Allen H. Dutoit,
Object-oriented Software Engineering, Prentice Hall 2000
Classnotes: Lectures and exams are based on classnotes, which are available at
Grading: Grades are based upon project (40%), two quizzes (10%), midterm (25%) and final exam (25%). Please read the grading policy.
Project: Project will combine JAVA programming with WWW database
programming to design a web-based information system for social networking.
Project may optionally utilize the Kinect interface for social networking. An introduction for Kinect interface has been prepared to facilitate your project.
A more advanced tutorial can serve as a follow-up.
Furthermore, an add-on Kinect interface can augment the usual web interface.
In addition to classroom lectures, this course will emphasize
on-line interactions. In fact, the instructor hopes to offer
this course (and other courses) by distance learning in the
future. Therefore, on-line interactions will be an important,
necessary component of this course. The course materials,
announcements and exercises will all be available from the
Internet. Impromptu meetings and schedule changes will be
announced by e-mail.
Part I: Basic Principles (Chapters 1-6) (Chapter 1-5) (first seven weeks )
Introduction to software engineering
The Software Process and Its Problems
The Software Life-Cycle Models
Software Project Management
First Milestone - The Software Plan (see calendar) A plan to manage your team.
A plan for a common software/hardware platform for team
members to work on the project.
A presentation of your product highlights, management plan and development platform plan.
and schedule can be supplied later.)
Second Milestone: (see calendar) Preliminary Requirements Spec.
Preliminary User's Manual.
The cost and schedule of the Software Plan from the First Milestone.
Software Design Approaches
Third Milestone: (see calendar)
Complete Requirements Spec.
Please go to: http://ksiresearchorg.ipage.com/spg/
and use this SPG tool to learn about different software
process models. When you enter the parameters according
to the needs of your project, what software
process model is suggested by SPG? Is this suggestion
consistent with your expectations? Please try at least Waterfall and Scrum. After you have tried it please fill out
The deliverable is a PDF file or WORD file containing the screen dumps captured using PrintScreen key.
Part II: Object Oriented Design (Chapters 7-14) (Chapters 6-14) (second seven weeks)
Introduction to Objects
CRC (Class, Responsibilities and Collaborators) Cards
Testing Principles and
a sample test plan.
Fourth Milestone: (see calendar) (OOA & OOD. Deliverables: An example of the OOA is in Appendix G or Section 12.8 of the textbook. An example of the OOD is in Appendix H (or Appendix I) of textbook. For the OOA part you only have to do the modeling for a few of the modules. For the OOD part it must be comprehensive. For each class (or module), please add a "box" specifying class (or module) name and all attributes, their type and format. This is not a big document. Approx. 20 pages)
*Verification and Validation
Fifth Milestone: (see calendar) (Initial Implementation, and Test Plan. Deliverables: Java (or C++) source codes. Test cases are in Appendix J)
Formal Verification Technique
Sixth Milestone: (see calendar) (Testing. Deliverables: Both test cases and results are to be delivered. An example of test cases is in Appendix J of textbook. Test cases delivered as part of the 5th milestone, and actual test results at this milestone)
Agile Software Development
Agile Software Management Tool:
Implementation and Integration Issues
First Sprint: (see calendar) (Agile Software Development. Deliverables: Results after First Iteration)
Deliverables: A demo and the entire report, incuding requirements
spec, design, source codes, test plan and testing results, user's manual, installation and maintenance procedures)
Final Exam (see calendar) (Chapters 1-14)
THIS IS IT!
If you have a disability for which you are or may be requesting an
accommodation, you are encouraged to contact both your instructor and
Disability Resources and Services, 216 William Pitt Union, (412) 648-7890/(412)
383-7355 (TTY), as early as possible in the term. DRS will verify your
and determine reasonable accommodations for this course.