Dungeon Master Java

by Alan Berfield

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Dungeon Master Java is a remake of the classic game Dungeon Master by FTL/Software Heaven. It is implemented entirely in Java, and is therefore able to run on any platform supporting Java version 1.4 or higher with an installed runtime environment (JRE or SDK). It is a stand-alone application, not a web-browser applet. The game features many original graphics that simulate a 3D environment. These were for the most part rendered in the free ray-tracer POV-Ray. Item graphics and character portraits are done by hand with a paint program, though many are enhanced versions of those taken from the original game and its sequels.

Gameplay is very similar to the original, with real-time action, 90-degree turns, and step-by-step movement. One major change from the original is that monsters are not "stuck" in groups: they are completely free to wander, sometimes occupying a square with other monsters and sometimes not.


  • September 22, 2005
    • The DMJ Editor now launches properly on OSX 10.4 Tiger. The disk image has been updated.
  • May 5, 2005
    • A new Mac OSX version of Dungeon Master Java has been released. This version is fully functional on Mac OSX 10.3 (Panther). It includes workarounds for some bugs in the Mac Java runtime and some Mac-friendly features, including a cleaner Aqua GUI and a proper menu bar. The download is now a compressed disk image, and the editor and game are standard double-clickable applications.
    • This web page has also been redesigned for better readability, and the frames have been eliminated.